name		Explosions2
type		none
setlayer 	10000
animationscript data/scripts/enemy.c
load		XPlos2


anim idle
        offset  250 111
        delay   5
        frame	data/chars/misc/empty
        delay	15
        drawmethod 1024 1024 0 0 0 5 
        frame	data/chars/bosf/b1
        drawmethod 1024 1024 0 0 0 6 
        frame	data/chars/bosf/b1
        drawmethod 1024 1024 0 0 0 1 
        frame	data/chars/bosf/b1
        delay	20
        nodrawmethod
	@cmd	spawn01 "XPlos2" 0 150 1
	@cmd	spawn01 "XPlos2" 30 120 1
        frame	data/chars/misc/empty
	@cmd	spawn01 "XPlos2" 60 130 1
	@cmd	spawn01 "XPlos2" 0 100 1
        frame	data/chars/misc/empty
	@cmd	spawn01 "XPlos2" 0 85 1
	@cmd	spawn01 "XPlos2" 30 80 1
        frame	data/chars/misc/empty
	@cmd	spawn01 "XPlos2" 0 75 1
	@cmd	spawn01 "XPlos2" 60 60 1
        frame	data/chars/misc/empty
	@cmd	spawn01 "XPlos2" 0 50 1
	@cmd	spawn01 "XPlos2" 30 30 1
        frame	data/chars/misc/empty
	@cmd	spawn01 "XPlos2" 60 50 1
	@cmd	spawn01 "XPlos2" 0 40 1
        frame	data/chars/misc/empty
	@cmd	spawn01 "XPlos2" 0 25 1
	@cmd	spawn01 "XPlos2" 60 0 1
        frame	data/chars/misc/empty
	@cmd	spawn01 "XPlos2" 0 25 1
	@cmd	spawn01 "XPlos2" 61 0 1
        frame	data/chars/misc/empty
        frame	data/chars/misc/empty
